AI Insights · Timothy · October 2025
Top Science Games on Android in Austria: Q3 2025
Explore the performance of top science games on Android in Austria during Q3 2025, featuring trends in downloads, revenue, and active users.
In the third quarter of 2025, Austria saw intriguing trends in the performance of top science games on the Android platform. Here's a closer look at how these popular apps fared, based on data from Sensor Tower.
Plague Inc. from Ndemic Creations displayed a fluctuating pattern in weekly revenue, peaking at about $318 in early August before gradually declining to $128 by the end of September. Downloads began at 242 in late June, showing a downward trend to 98 by the end of the quarter. Active users, however, showed resilience, rising from 128 to a peak of 483 mid-September, before slightly declining to 427.
Cell to Singularity: Evolution by ComputerLunch experienced a peak in weekly revenue of $312 in early August, with a sharp decline to $138 by the end of the quarter. Despite minimal download activity, active users remained relatively stable, fluctuating between 160 and 240 throughout the quarter.
Experiment - gut oder böse? by SponsorAds GmbH & Co.KG had a peak revenue of $314 at the start of the quarter, followed by a decrease to $89 by the end. Downloads remained low, ranging from 4 to 16 weekly.
Patient Zero: Plague game from Brightika, Inc. saw significant growth in early downloads, peaking at 552 in mid-July. Revenue showed a similar trend, starting from $91 and peaking at $168 in late July, before tapering to $39 by the end of September. Active users also witnessed a peak of 679 mid-July, followed by a decline to 77 by the quarter's end.
Cell Expansion Wars by mobirix had modest revenue gains, starting at $71 and ending at $208. Despite minimal downloads, active users remained constant at around 3 to 5 throughout the quarter.
For more insights into app performance and trends, visit Sensor Tower's platform.